iMajor

Helping students choose a major with the people who’ve already lived it.

My roleProject founder · contextual inquiry, interview protocol, user interviews & analysis, concepts & storyboards, paper prototypes & design rationale (search page), wireframing & user testing, high-fidelity prototypes (search page)
Timeline3 months
TeamUX, Product and Research Teams

Overview

Choosing a major can feel like choosing your whole future.

iMajor is a networking, major-assistance mobile app. In response to the struggle that surrounds choosing a college major, our team of five University of Texas at Austin students designed it to connect current and prospective students with people from their college (in this case UT) who have already lived the degree, for realistic insight into what it can offer.

iMajor, in the app

Problem statement

Academic decisions, like choosing a major, can feel overwhelmingly binding when you weigh your time, money, passions and potential future.

Committing to a path for 2–4 years without a consistent way to weigh the options and choose the “right” one can lead to extended degree completion, insufficient funding and unnecessary stress. How can college students make a more informed and assured decision?

Why should we care?

2 in 3incoming students feel overburdened by the task of selecting their major.Ellucian
EqualMany students see selecting their major as just as important as selecting their career.New York Times
#1The top reported regret involves a person’s education, above career, relationships and money.11 regret-ranking studies

We started out sure that students just needed better information. That turned out to be only half of it.

Solution

Every path into a major, and the people who’ve walked it, in one place.

iMajor is a networking, major-assistance mobile app. My part was the search page. Students without a clear idea can discover potential interests through lists of alumni, students, majors, minors and more. Students with an idea can search a specific field and get a “bird’s eye” view of everything about it.

Original design
Latest design
Information hub
Networking & profiles
Advanced search

Three features, one for each need research uncovered. They return in every section below.

Process

Okay, but wait... how did we get here?

01

Research

25 interviews across prospective, current and transfer students, alumni and advisors

02

Define

Affinity mapping, key pain points, stakeholder mapping

03

Ideate

Crazy 20’s, Disney Creative Strategy, storyboarding

04

Prototype & Test

User flows, wireframes, lo-fi Think-Aloud testing

05

Refine

High-fidelity iterations, reflection and next steps

Interviews

So we asked 25 people how they really chose.

To understand how students navigate major selection, we interviewed 25 participants at different stages of the decision, so we could uncover how their needs change over time.

Who we talked to

Prospective studentsCurrent UT studentsTransfer studentsAlumniEducational advisors

Affinity mapping

Click to view in detail

The main problem: the process of choosing a major isn’t simplified enough.

Insights

The information was out there. Students trusted people more.

Three pain points kept coming up, from prospective students to alumni.

Information exists, but it’s fragmented

Resources exist but are scattered across multiple platforms, making them overwhelming and hard to navigate.

Students rely on people more than official resources

Students were often heavily influenced by friends, family, alumni, advisors and even academic departments over official materials.

The one that mattered most

Students want exploration and targeted research

Students needed open-ended exploration when uncertain, and targeted, specific searches when they had a direction in mind.

Stakeholder map

Choosing a major was never a solo decision.

We mapped every entity, whether individuals, organizations or resources, that directly or indirectly helped with choosing a major, to understand what was already out there and what we could bring to the table. It became clear that students were heavily influenced by friends, family and alumni.

Click to view in detail

So insight #2, students rely on people more than official resources, became the focus of our solution.

Individual ideation

Twenty ideas, from reach-out recommendations to a Bevo chatbot.

Crazy 20’s ideation filled our pages with ideas like reach-out recommendations, networking scheduling systems and even a Bevo chatbot (our mascot).

Ideas 1–5
Ideas 6–10
Ideas 11–15
Ideas 16–20

Personas

Grounded in what we learned about our users and the resources already helping them, we created 2 personas. Both were choosing a major, but their information needs were very different, which kept us from designing a one-size-fits-all experience.

Group ideation

Then the strongest ideas kept pointing the same way.

With strong directions across our different ideas, we used the Disney Creative Strategy framework. The team split into 4 roles to condense the ideas for iMajor. As we collaborated, the strongest feature concepts lined up with the three key interview findings, and we combined them into a single ecosystem that supports students in one place.

DreamerRealistCriticDuplicates

Concepts

Which we made sure reflected our research

InsightProblemFeature
Information exists, but it’s fragmentedDifficulty finding reliable information→UT Information Hub
Students rely on people more than official resourcesReliance on other people’s experiences→Networking/Profile System
Students want exploration and targeted researchLack of awareness of available majors and opportunities→Advanced Search Experience

Storyboarding

Would it fit into a real student’s decision?

To check that our concepts fit naturally into real decision-making, we drew storyboards of what our users were going through, and where iMajor comes in. For each of the top 3 feature concepts, we made 2 storyboards showing alternative tasks or personas, so each design idea and its rationale reflected a real student’s experience.

“Have you ever been unhappy in your current major, but didn’t know what else to go into?”

“Have you ever been undecided about choosing a major during high school?”

User flow

Many ways in, because students arrive at different moments.

With our features solid, the challenge became balancing exploration with information overload. The search flow, the feature I was in charge of, lets students discover information, evaluate options, connect with people and save information for later. Instead of a linear process, it has multiple entry points, because in our interviews students entered the major-selection journey at very different stages.

Information hub
Networking & profiles
Advanced search

My piece: the search page, from user flow to high fidelity.

Click to view in detail

Paper prototypes & wireframing

Four flows on paper first.

To get the most out of user testing, we sketched 4 detailed conceptual wireframe flows from our user flows, aiming first to answer:

  1. 01Can users understand the overall concept?
  2. 02Does the information architecture make sense?
  3. 03Are the proposed features discoverable?

Low-fidelity prototypes

Then low fidelity, ready for someone else’s hands.

Once the wireframes showed how our research could become a realistic product experience, we turned them into low-fidelity prototypes to run by potential users. Each prototype had at least 3 tasks, and each task at least 5 interactions, so participants could use it on their own during our study.

Usability testing

Then we handed students the search page and asked them to think out loud.

We ran usability testing with participants from different academic backgrounds and levels of certainty about their major, using a Think-Aloud protocol: each participant worked through the tasks we gave them and spoke their thoughts as they went, which gave us rich, qualitative insight.

The 4 tasks

Task 01

Making a search

“Imagine you opened the app and wanted to make a search for UX Design. Can you show me how you would do that and talk about it out loud?”

Task 02

Filtering a search

“Imagine you are on the search page and wanted to filter your alumni search by “Graduation Years” of 2015 and 2017. Can you show me how you would do that and talk about it out loud?”

Task 03

Saving a search

“Imagine you wanted to save the previous search you made with the filtering settings you applied (Alumni & Graduation Years) and be able to find them all in one place. Can you show me how you would do that and talk about it out loud?”

Task 04

Editing saved searches

“Imagine you found where all your saved searches are but wanted to remove “UX Design” from saved searches. Can you walk me through what you would do and talk about it out loud?”

What we found

Most of it worked. Four moments didn’t.

Certain flows needed better direction, results were hard to tell apart, and there was room to improve.

What worked

  • Navigation felt intuitive and easy to follow
  • Search and filter functionality was clear
  • Saving a search was discoverable

What needed improvement

  • “Your” subpage was hard to find right away
  • Filtered results were confusing to tell apart
  • Editing and saving felt too similar to tell apart
  • Users could only leave the typing menu with the Return key

Every one of these surfaced before development, so each could be fixed with a relatively small design change.

High fidelity

So we simplified.

We simplified language and actions to keep users moving forward, added signifiers so results were easy to tell apart, and went through several rounds of iteration.

Before
After

Font

Mulish

Colour, 60 / 30 / 10

60%Main text30%Sub text10%Bottom menu bar

Reflection & next steps

Students didn’t only need answers. They needed people.

We set out to organize information. What students were really missing was access to people and their lived experiences.

Information hub
Networking & profiles
Advanced search

The three needs from research, now three features in one app.

01

Research often reveals a different problem

We first believed students mainly needed better information. Research showed they also needed access to people and lived experiences.

02

Information alone doesn’t create confidence

Students relied on conversations with peers, alumni and advisors to validate their decisions. Connection matters as much as content.

03

Testing early prevented larger problems later

Usability testing exposed labeling and navigation issues before development, so we could improve clarity with relatively small design changes.

Where I’d go next

Three directions I’d take it

Validate at scale

Test with more, and different, students

Run more usability testing with a larger, more diverse group, including prospective students outside UT. And find a way to measure confidence, and how connecting with alumni and students raises it.

Test longitudinal usage

Follow the whole decision

Choosing a major can take months, so evaluate how people use the platform over an extended period rather than a single session.

Partner with academic departments

Keep the information right

Work with advisors and departments so the information stays accurate and up to date.